gl renderer: Only compile the vertex shader once
authorTimm Bäder <mail@baedert.org>
Sun, 6 Jan 2019 05:55:31 +0000 (06:55 +0100)
committerTimm Bäder <mail@baedert.org>
Thu, 10 Jan 2019 15:49:19 +0000 (16:49 +0100)
commitb0a8b7da631af595326d6410c0f243a5623a5cfe
tree13537d1829387dcbf201294570f1c65affbee6e2
parentb2ff6e91cdb0dc7259cd5fc5fda2907b8ded2307
gl renderer: Only compile the vertex shader once

All our programs use the same vertex shader, so don't compile it over
and over again. This improves startup times by at least 0.001%, I swear.
gsk/gl/gskglrenderer.c
gsk/gl/gskshaderbuilder.c
gsk/gl/gskshaderbuilderprivate.h